Introduction
This plugin brings hide and seek to Minecraft servers running Spigot/PaperMC or Fabric. Its focus is to bring a full hide and seek experience with lots of customization options.
Expand the sidebar to view installation instructions and a guide for using Kenshin’s Hide and Seek.
Installation
To install Kenshin’s Hide and Seek (KHS), first get a working Minecraft server that is supported by the plugin. The following server softwares are suported.
Spigot/Paper
Only the official JARs distributed by Spiggot or Paper are supported. Any forks of either of these server softwares are not expection to have perfect functionality.
Download the plugin from Spigot or Modrinth and place the JAR inside the servers plugins/ folder.
Configuration files will be found in plugins/KenshinsHideAndSeek.
Dependencies
The only required dependency for bukkit server software is PacketEvents.
bStats
KHS on bukkit server software uses bStats for metrics. You can disable bStats on the server to not have this information collected. See bStats privacy policy.
Fabric
Warning
Fabric support is currently marked as experimental. Expect to find bugs or other issues.
Download the mod from Modrinth and place the JAR into the servers mods/ folder.
Configuration files will be found in config/khs.
Dependencies
The following mods are required for KHS to function: PacketEvents, Fabric Langauge Kotlin, Fabric API, and Architectury.
Setup
Before players are able to even join the plugin’s game lobby, a map must first be created and setup.
Creating a map
A map is a space in which the game is played in. To create a map run /hs map add <name> <world>.
Spawn points
Each map needs its own lobby, seeker spawn, and hider spawn. To set these run the following commands at the location of the spawn point.
/hs map set lobby <name>- is where players wait for the round to start for that map/hs map set seekerlobby <name>- is where seekers wait to join or during death cooldown till they spawn/respawn into the game/hs map set spawn <name>- is where everyone spawns into the map.
Because the seeker lobby is where seekers wait, it’s important to make it a closed off space and not have a view to the map itself. Otherwise, seekers could start attacking early, or watch where the hiders go hide.
Bounds
Map bounds are a square bounding box that must contain the map, global spawn, and seeker lobby. This is used to contain all players and spectators in the game. To set the bounds run /hs map set bounds <name> in two opposite corners of the map. You will see that the bounds is set to (1/2), then (2/2). If the bounds are set to the wrong positions, running the command again will repeat the (1/2), and (2/2) steps.
Map save
The plugin saves a copy of the map to play on so that original doesn’t get modified. Otherwise, a player can open the doors, mess with redstone, or other actions that would stay persistant.
Map saves may be disabled with the mapsvae option in the config if rollback functionality is not wanted. If disabled, this section should be ignored.
To start a map save, make sure spawn points and bounds are already set, then run /hs map save <name> and the map will be saved.
Warning
Commands cannot be run while a map save is in progress.
Warning
The map save must be re-run every time changes are made to the source map.
Finally
To check if a map passes all checks run /hs map status <map>, and it will state if all checks pass or what checks failed. Only maps that pass all checks will be added into the map pool.
If this is the first map made, a global exit must be set before any gameplay can begin. This is where all players go when they leave the game. This can be set by running /hs setexit at the wished exit position.
Run /hs join to join the lobby. /hs start to start the game. /hs leave to leave the game!
Types
The following are the types used within the configuation files of the plugin.
Primitives
| type | description | example |
|---|---|---|
| int | An integer number. | -3 |
| uint | An positive integer number. | 7 |
| long | A large integer number. | -2147483649 |
| ulong | A large positive integer number. | 4294967326 |
| bool | Either true or false. | true |
| decimal | A decimal floating point number. | 1.2 |
| string | A string of text. | “example” |
| list | A list of a type, if not specified it will be a list of strings. | [“example”] |
Some types will be marked as optional. This just means that they don’t need to be specified. Setting these values as null is the same as not specifying them. When not set, they may be removed from the configuation file upon plugin reload.
Map
A map is a mapping from a key to a value. A map has a type for its key, and a type for its value. These docs will show map as map<key,value> where key and value are the types.
An eample map is shown below. This map is from string to uint. Note the two space indentation.
enchantments:
knockback: 7
sharpness: 3
Item
An item type represents a physical item given to players that is held in their inventory.
| name | description | type | default |
|---|---|---|---|
| name | The name of the item. | optional string | null |
| material | The material/type of the item. If invalid the item will not be given to the player. | string | “BLOCK” |
| lore | Lore to be shown when hovering over the item. | list | [] |
| enchantments | Map of enchantment names to their level. | map<string, int> | {} |
| unbreakable | If the item has unlimited durabality. | optional bool | null |
| modelData | The block data field used in minecraft versions prior to 1.13. | optional uint | null |
| owner | The owner of skull given the item is a skull. | optional string | null |
| effect | The potion effect given the item is a potion. | optional string | null |
| slot | The inventory slot this item will always be put in. If not set it will be put in the net availiable slot. | optional uint | null |
Effect
A potion effect that will be applied to players depending on the situation.
| name | description | type | default |
|---|---|---|---|
| type | The type of potion effect. | string | “NONE” |
| duration | The length in seconds that the effect will last. | uint | 60 |
| amplifier | The amplifier of the potion effect. | uint | 1 |
| ambient | Marks the surrounding particles as semitransparent and less visually intrusive. | bool | true |
| particles | Hides the surrounding particles. | bool | true |
Config
This section is for the config.yml file.
The config.yml file contains all the general settings for the plugin, ranging from player count to active game mode. Each option is listed below along with its default value, type, and description for that setting. Information for all of these settings will also be stated in the config.yml file.
General
| name | description | type | default |
|---|---|---|---|
| checkForUpdates | Check for updates on server startup, and notify players with the hs.admin permission. | bool | true |
| dropItems | Allow players to drop their items mid-game. | bool | false |
| countdownDisplay | Where the plugin will state the length of time in seconds left to hide. Allowed values are CHAT, ACTIONBAR, or TITLE. | enum | CHAT |
| nametagsVisible | Allow hiders’ to see everyone’s nametags. Seekers’ can never see nametags. | bool | false |
| permmissionsRequired | Require players to have permissions to run commands. | bool | true |
| startingSeekerCount | Amount of initial seekers when teh game starts, minimum of 1. | uint | 1 |
| respawnAsSpectator | Respawn dead hiders as spectators instead of seekers. | bool | false |
| gameOverTitle | Display a title describing the game over along with the chat message. | bool | true |
| blockHuntNotify | Notify a seeker when the undisguise a hider in block hunt. | bool | true |
| debug | Show plugin debug output in the server console. | bool | false |
Spectator items
Part of sub-section spectatorItems.
| name | description | type | default |
|---|---|---|---|
| flight | The item a spectator can use to toggle flight. | item | |
| teleport | The item a spectator can use to teleport to other hiders or seekers. | item |
Seeker ping
Part of sub-section seekerPing.
| name | description | type | default |
|---|---|---|---|
| enabled | Play a ping sound when seekers’ get too close to a hider. | bool | true |
| distances.level1 | Seekers this distance from the hider cause a low-intensity ping noise. | uint | 30 |
| distances.level1 | Seekers this distance from the hider cause a medium-intensity ping noise. | uint | 20 |
| distances.level1 | Seekers this distance from the hider cause a high-intensity ping noise. | uint | 10 |
| sounds.heartbeatNoise | The heartbeat noise that speeds up the closer seekers get. | sound | basedrum |
| sounds.ringingNoise | The ringing noise that plays when a seeker is very close (level3). | sound | pling |
| sounds.leadingVolume | The volume used for the first note of the ping noise. | decimal | 0.5 |
| sounds.volume | The volume used for the rest of the ping noise. | decimal | 0.3 |
| sounds.pitch | The pitch of the ping noise. | decimal | 1.0 |
Timing
| name | description | type | default |
|---|---|---|---|
| gameLength | How long in seconds wil the game last, set to 0 to make the game length infinite. | ulong | 1200 |
| hidingLength | How long in seconds will the initial hiding period last, minimum is 10 seconds. | ulong | 30 |
| endGameDelay | How long in seconds the game will wait until the it teleports players to the lobby after a game over is triggered. | ulong | 5 |
Delayed respawn
Part of sub-section delayedRespawn.
| name | description | type | default |
|---|---|---|---|
| enabled | Seekers will have to wait [delay] seconds until they respawn after death. | bool | true |
| delay | How long in secodns dp player shave to wait in seconds before respawning. | uint | 5 |
Database
The database is used to save persistant game information such as player names, and how many wins/losses a player has.
There are three supported database types: SQLITE, MYSQL, and POSTGRES. When using SQLITE which is the default, all other arguments besides type should be ignored as SQLITE is not a remote databse. Remote database arguments only matter for MYSQL or POSTGRES.
It is recommended to stick with SQLITE for most setups as no work is needed to be done by the server admins. But given a multi-server setup, a remote database is recommended to have shared data between the servers.
Database
Part of sub-section database.
| name | description | type | default |
|---|---|---|---|
| type | The type of database to store user data in. | enum | SQLITE |
| host | The hostname of the remote database server. | string | localhost |
| port | The port of the remote database server. | optional ulong | null |
| username | The username to connect with to the remote database server. | string | postgres |
| password | The password to connect with to the remote database server. | string | postgres |
| database | The name of the database to connect to on the remote database server. | string | postgres |
Game mode
There currently are two supported game modes: HIDE_AND_SEEK and TAG.
When playng HIDE_AND_SEEK, the two available scoring modes are: ALL_HIDERS_FOUND, or LAST_HIDER_WINS.
| name | description | type | default |
|---|---|---|---|
| gameMode | The game mode that the plugin will operate under. | enum | HIDE_AND_SEEK |
| scoringMode | The scoring mode decides the hider win condition for the HIDE_AND_SEEK game moed only. | enum | ALL_HIDERS_FOUND |
| dontRewardQuit | End the game abruptly without updating any scores if a player leaving the game causes a game over. | bool | true |
PvP
| name | description | type | default |
|---|---|---|---|
| pvp | Seekers must kill hiders to “find” them. Hiders are able to attack seekers to protect themselves. | bool | true |
| regenHealth | Allow players to regenate health. | bool | false |
| allowNaturalCauses | Hiders and Seekers can no longer take damage from natural causes such as fall damage or projectiles. | bool | false |
Lobby
| name | description | type | default |
|---|---|---|---|
| autoJoin | Players will auto join the game lobby upon joining the server. | bool | false |
| teleportStraysToExit | Players will be teleported to the plugin’s exit position if they join the server and are located in a game world. | bool | false |
| leaveType | EXIT will teleport players to the plugin’s exit position upon leaving the game. PROXY will instead teleport them to the leaveOnEnd server. | enum | EXIT |
| leaveServer | The bungeecord/velocity server players will teleport to upon a leave when leaveType is set to PROXY. | string | “lobby” |
| leaveOnEnd | All players will always leave the game upon a game over. | bool | false |
| saveInventory | Restore the players previously cleared inventory after leaving the game. | bool | false |
| saveScoreBoard | Restore the players previously active score board after leaving the game. | bool | true |
Lobby
Part of sub-section lobby.
| name | description | type | default |
|---|---|---|---|
| countdown | Time in seconds the lobby waits until the game starts. Set to 0 to disable. | ulong | 60 |
| chagneCountdown | Player threshold to speed up the countdown to 10 seconds. Set to 0 to disable. | ||
| min | Minimum amount of players required to start the countdown. | uint | 3 |
| max | Maximum amount of players allowed in the lobby. | uint | 10 |
| leaveItem | Item used by players to leave the lobby. | item | |
| startItem | Item used by admins to manually start the game. | item |
Events
Taunt
Part of sub-section taunt.
| name | description | type | default |
|---|---|---|---|
| enabled | If the taunt event is enabled. | bool | true |
| delay | Time in esconds between taunts, minimum is 60 seconds. | ulong | 360 |
| disableForLastHider | Don’t taunt when there is only one hider left. | bool | false |
| showCountdown | Allow seekers to see the time till next taunt, not just hiders. | bool | true |
Power-ups
Glow
Part of sub-section glow.
| name | description | type | default |
|---|---|---|---|
| enabled | If the glow power-up is to be given to hiders. | bool | true |
| time | The length in seconds that the power-up lasts. | ulong | 30 |
| stackable | Allows multiple uses of the power-up to stack the duration instead of resetting the timer. | bool | true |
| item | The item hiders use to activate the power-up. | item |
Protections
| name | description | type | default |
|---|---|---|---|
| mapSaveEnabled | Duplicate copes of maps to their own world to protect the original from changes during the game. The plugin will rollback the map save after gameplay. | bool | true |
| blockedCommands | Commands players are not allowed to run during gameplay. | list | |
| blockedInteracts | Blocks players are not allowed to interact with during gameplay. | list |
Command hooks
Trigger custom commands after game events.
Command hooks
Part of sub-section commandHooks.
| name | description | type | default |
|---|---|---|---|
| enable | The plugin will eecute the hook commands for each player. | bool | false |
| onGameStart | List of commands to execute for each player upon starting the game. | list | [] |
| onGameEndWin | List of commands to execute for each winning player. | list | [] |
| onGameEndLoose | List of commands to execute for each loosing player. | list | [] |
Items
Items and potion effects given to hiders and seekers when they spawn into the game.
Hider items
| name | description | type | default |
|---|---|---|---|
| hiderItems | A list of items given to hiders upon spawning in. | list<item> | |
| hiderHelmet | The helmet given to hiders. | optional item | null |
| hiderChestplate | The helmet chestplate to hiders. | optional item | null |
| hiderLeggings | The helmet leggings to hiders. | optional item | null |
| hiderBoots | The helmet boots to hiders. | optional item | null |
Seeker items
| name | description | type | default |
|---|---|---|---|
| seekerItems | A list of items given to seekers upon spawning in. | list<item> | |
| seekerHelmet | The helmet given to seekers. | optional item | leather helmet |
| seekerChestplate | The helmet chestplate to seekers. | optional item | leather chestplate |
| seekerLeggings | The helmet leggings to seekers. | optional item | leather leggings |
| seekerBoots | The helmet boots to seekers. | optional item | leather boots |
Hider effects
| name | description | type | default |
|---|---|---|---|
| hiderEffects | Effects hiders are given at the start of the round. | list<effect> |
Seeker effects
| name | description | type | default |
|---|---|---|---|
| seekerEffects | Effects seekers are given at the start of the round and when the respawn. | list<effect> |
Board
Lobby
Part of sub-section lobby.
The following values can be used within the template. Values can be used within the template by typing {NAME} where NAME is the name of the template value.
| name | description |
|---|---|
| COUNTDOWN | Time left until game start, or a message that there is not enough players. |
| COUNT | Number of players currently in the lobby. |
| SEEKER% | Percentage change that the player will be a seeker next game. |
| HIDER% | Percentage change that the player will be a hider next game. |
| MAP | The current map the lobby is in. |
Change what is displayed on the scoreboard/leaderboard while in the lobby.
| name | description | type |
|---|---|---|
| title | The title of the scoreboard. | string |
| content | The template to generate the scoreboard from. | string |
Game
Part of sub-section game.
The following values can be used within the template. Values can be used within the template by typing {NAME} where NAME is the name of the template value. If a template value is toggable, any lines with that value will be removed from the scoreboard if the action/event associated with that value is disabled.
| name | description | toggable |
|---|---|---|
| TIME | Time left in seconds until the game ends. | false |
| TEAM | The team the player is currently on. | false |
| BORDER | The current status of the world border event. | true |
| TAUNT | The current status of the taunt event. | true |
| GLOW | The current status of the glow power-up. | true |
| #SEEKER | The current number of seekers in the game. | false |
| #HIDER | The current number of hiders in the game. | false |
| MAP | The current map the lobby is in. | false |
Chant what is displayed on the scoreboard/leaderboard while playing the game.
| name | description | type |
|---|---|---|
| title | The title of the scoreboard. | string |
| content | The template to generate the scoreboard from. | string |
Countdown
Part of sub-section countdown.
| name | description | type |
|---|---|---|
| waiting | Text displayed when the lobby is waiting for more players. | string |
| startingIn | Text displayed when the lobby is starting in some seconds. | string |
| timer | How many minutes and seconds until game end. | string |
Taunt
Part of sub-section taunt.
| name | description | type |
|---|---|---|
| timer | How many minutes and seconds until the next taunt. | string |
| active | Text shown when a player is about to be taunted. | string |
Glow
Part of sub-section glow.
| name | description | type |
|---|---|---|
| active | Text shown when the glow poer-up is active. | string |
| disabled | Text shown when the glow poer-up is inactive. | string |
Border
Part of sub-section border.
| name | description | type |
|---|---|---|
| timer | How many minutes and seconds until the world border shrinks. | string |
| shrinking | Text shown when the world border is shrinking. | string |
Locale
The locale.yml file contains all the locale strings used for player messages, titles, or other ways of communicating to the player. KHS does not support any given language, instead it provides the locale configuration file to allow players to change the language strings to fit their play style, or language if required.
Localization strings may be automatically reset upon plugin updates due to changes in the default language string.
Hide and Seek
Hide and seek is the default and original game mode of the plugin. Hiders have some amount of time to hide, then seekers must spend the remaning game time to go find them. Any hiders found will become seekers and are tasked to find the remaning hiders.
All hiders found
When this is set as the scoring mode, the game will not end until the timer runs out, or every last hider has been found by the seekers. Either the remaning hiders get a win, or the initial seekers.
Last hider wins
When this is set as the scoring mode, the game will not end until the timer runs out, or there is a single hider left. On game end, the initial seekers and last hider are the winners.
Tag
Tag is the newest game mode added to KHS version v2.3.0. Instead of hiders becoming seekers joining the team to find other hiders, instead players swap teams. When a seeker “finds” a hider, the hider swaps to a seeker andis respawned while the seeker swaps to being a hider.
Winning
A player wins at the tag gamemode when they are still a hider once the game timer ends. Only players who joined at the start of the game will be considered.
Block hunt
Note
Block hunt is not supported on Minecraft 1.8.
Block hunt is not necessarily a game mode itself, but an extension of the other game modes. When enabled on a map, hiders will be prompted to disguise as a block. If hit or moved, the block will become undisguised and will be visible to other hiders or seekers. If stationey for a period of time, the block will solidify and will blend in with the environment. The rest of the game runs as it normally would.
Spiggot/PaperMC servers use falling sand as the undisguised block while Fabric uses display entities. This doesn’t matter for gameplay, but it’s to be noted.
Note
Players disguised can see their own player character but other players will not be able to.
Setup
Block hunt is enabled on a per-map basis, and is disabled by default. To enable or disable block hunt on a map, run /hs map blockhunt enabled <map> <true/false>.
For a map to pass all checks, it must have at least one block in its blockhunt selection. To add or remove blocks run, /hs map blockhunt block <add/remove> <map> <block>. To list a map’s blocks run /hs map blockhunt block list <map>.
Glow power-up
Note
Glow is not supported on Minecraft 1.8.
Warning
The glow effect is only visiable as far as the servers entity distance allows. Make sure to increase the servers entity distance for best effects.
Hiders each game will automatically be given a power-up orb that they can use to activate the glow power-up for all hiders. When active, all seekers will have a glow effect displayed around them that all hiders can see, Seekers cannot see the glow effect when hiders use the power-up. The power-up can be used once, per hider, per game.
Taunt
A taunt is a firework rocket spawned at the position of a random hider at a configured interval. The firework “taunts” the seekers to the hiders position. Since the taunt is a firework, it can damage the hider.
Once the configured taunt interval is reached, a notice will be sent out to all players that a random hider will be taunted in 30 seconds. The random hider will also be notified that they will soon be taunt. A hider cannot be taunted twice in a row.
Border
Warning
The border event uses the maps global world border. There should not be anything else going on in the world the game is in with the border event enabled or it will affect players not in the game.
The border is shrinking field of play that gets smaller and smaller as the game progresses.
The border is enabled on a per-map basis. To enable to border on a map run. /hs map set border <map> <size> <delay> <move>. To disable the border run /hs map unset border <map>.
The position of the world border will be set to the position of the player that run /hs map set border.
Values
These are the values that are passed in to the /hs map set border command.
Note
The delay in seconds does not include the 30 seconds the border takes to shrink each interval.
| name | description | type |
|---|---|---|
| map | The name of the map to enable the border on. | string |
| size | The size that the world border starts at in block radius. | uint |
| delay | The length on seconds the border spends between shrinking. | uint |
| move | The amount of blocks the border shrinks each interval. | uint |
Commands
This is a reference of all commands in the plugin.
Command arguments that start with an * are optional.
Permissions
All commands have auto generated permissions based on their command string. For example command /hs map set border has the permission hs.map.set.border.
/hs confirm
Confirm an action that the plugin required confirmation for.
/hs debug
Opens up a debug menu for the plugin.
/hs help
Arguments: *page.
Messages the player a page of the help menu.
/hs join
Arguments: *map.
Join the game lobby. If map is specified and the game lobby is empty, start the game lobby at that map.
/hs lastgame
Show win/loose information from the last game played.
/hs leave
Leave the game lobby.
/hs map add
Arguments: name, world.
Create a map with a given name that will be located in a given world.
/hs map blockhunt block add
Arguments: map, block.
Add a block to the pool that hiders can disguise themselves as in a blockhunt enabled map.
/hs map blockhunt block list
Arguments: map.
List blocks that hiders can disguise themselves as in a given map.
/hs map blockhunt block remove
Arguments: map, block.
Remove a block from the pool that hiders can disguise themselves as in a blockhunt enabled map.
/hs map blockhunt debug
Arguments: map.
Open up the blockhunt picker for a given map.
/hs map blockhunt enabled
Arguments: map, enabled.
Enable or disable blockhunt on a given map.
/hs map goto
Arguments: map, spawn.
Goto the lobby, seekerlobby, or spawn of a given map.
Warning
If map save are enabled,
spawnorseekerlobbywill be located in the map save copy of the map, not the source map.
/hs map list
List the maps available to the plugin and if each map is setup.
/hs map remove
Arguments: map.
Remove the given map from the plugin.
/hs map save
Arguments: map.
Initiate a map-save for a given map.
Warning
Commands cannot be run while a map save is in progress.
/hs set border
Arguments: map, size, delay, move.
Set the maps world border to the command executors current position, with a given size. The border will shrink every delay seconds by move blocks.
/hs map set bounds
Arguments: map.
Sets one of the two opposite corners of the maps bounds.
/hs map set lobby
Arguments: map.
Sets the position of the maps lobby spawn.
/hs map set seekerlobby
Arguments: map.
Sets the position of the maps seeker lobby spawn.
/hs map set spawn
Arguments: map.
Sets the position of the maps game spawn.
/hs map status
Arguments: map.
Run checks to see if a map is fully setup.
/hs map unset border
Arguments: map.
Disable the border for a given map.
/hs reload
Reload the plugins configuration.
/hs send
Arguments: map.
Send the games lobby to a different map.
/hs setexit
Sets the plugins global exit position.
/hs start
Arguments: *player…
Manually starts the game. An optional list of players may be specified to be the initial seekers.
/hs stop
Manually stop the game.
/hs top
View the global win leaderboard for the plugin.
/hs wins
Arguments: *player.
View the win and gameplay information for a given player. If the player argument is not set, the command instead shows the information for the player running the command.
/hs world create
Arguments: name, type, isFlat.
Create a new miencraft world on the server with a given type and if the world is flat.
/hs world delete
Arguments: name.
Delete a custom map from the minecraft server.
/hs world list
List all available worlds to the minecraft server.
/hs world tp
Arguments: name.
Teleport to the spawn point of a given world.
Placeholders
This plugin supports software such as PlaceholderAPI.
A placeholder is a string such as %hs_team%, which in this case returns what team the player is on.
Teams
The following teams: hiders, seekers, and spectators can be used in %hs_<team>% to get
the number of players currently in that team.
Also %hs_team% returns the players current team.
Rankings
The valid player statistics are:
wins,hiderWins,seekerWinslosses,hiderLosses,seekerLossesgames,hiderGames,seekerGameskills,hiderKills,seekerKillsdeaths,hiderDeaths,seekerDeaths
To get the RANK of a statistic for a target use:
%hs_rank_<stat>_<target>%
- When target is not set, it returns the subject players integer rank
- When target is a player name/uuid, it returns the targets integer rank
- When target is an integer rank, it returns the player name at that rank
Examples:
- %hs_rank_wins%
- %hs_rank_deaths_KenshinEto$
- %hs_rank_games_1%
Stats
To get the VALUE of a statistic for a target use:
%hs_stat_<stat>_<target>%
- When target is not set, it returns the subject players stat value
- When target is a player name/uuid, it returns the stat value for that player
- When target is an integer rank, it returns the stat value at that ranking place (1st/2nd/3rd/…)
Examples:
- %hs_stat_wins%
- %hs_stat_deaths_KenshinEto$
- %hs_stat_games_1%
Last Winners
The following placeholders return information about the last game played.
%hs_win_<team>_<index>% - Returns list of winners
%hs_loose_<team>_<index>% - Returns liust of loosers
- When team is set, it will only return players in that list that are in the given team
- When index is setm it will return the player at the list at the given index. The index starts at zero.
Examples:
- %hs_last_win%
- %hs_last_win_seeker%
- %hs_last_win_hider%
- %hs_last_win_hider_0%
- %hs_last_loose%
- %hs_last_loose_hider_2%